I went out to familiarize myself with the city, and search for anything that could be useful the following night. While I was surveying Telicanthus’s house, I saw a githyanki wearing the same clothing as the ones who attacked the monastery. I chased the gith to an abandoned building, which I later learned was an old temple of Ioun. I was able to sneak in undetected and spy on the gith for a while. He had an ambush waiting for me and my friends. His allies were lead by someone known as the “Filth King”. With the new magic tattoos we all acquired, I was able to contact the group and call them for help.
Since they weren’t expecting us to be aware of the plan, we were able to pretty handily turn the tables on them. They didn’t last that long. After we bested them, we found a secret passage. In the main chapel, we found the Filth King and more of his subjects. The King proved to be unable to stand up to us, and he also quickly fell. After we defeated the King and his men, we found a huge pile of treasure. Before we could lay claim to the treasure, though, it animated. Taking the form of a three-headed dragon, the treasure pile attacked us. The fight proved to be the more challenging one of the night, but once we defeated it, the treasure was ours.
There was another secret door beyond the treasure hoard. I went ahead to scope out what lay at the bottom and I found several corpses in a room covered in old scribbles. The others quickly joined me and as they did the corpses animated. We had to defeat what once were the priests of Ioun. Their entombment had driven them insane but they were no match for us. After putting them to rest we were able to examine the walls of the chamber, which were covered in layer upon layer of writing. I was able to pick out some Elven, but not much else. After spending a great deal of time poring over the writing we were able to piece together a story.
Auglos founded the outpost of Auger. He created a powerful scrying device. It was a huge glass globe the color of the evening sky and could send seemingly anywhere, even across planes, as long as the recipient had a receiving mirror attuned to it. Auglos sold these attuned mirrors for a fortune, usually to powerful merchant guilds or various rulers across the land. He never told his customers that at any moment he could see and hear everything happening in the vicinity of these mirrors. Auglos learned all kinds of secrets. And he sold these secrets, making an even bigger fortune. There was one problem, though. The glass globe created psychic pulses in the Astral Sea whenever it was used. Eventually the githyanki in the city of Tu’narath were drawn to the psychic pulses. The Lich Queen Vlaakith herself named this device the Bitter Glass and decreed that the psychic pollution must be eliminated. This lead to the destruction of Auger by the gith.
There was something else on the walls. Something very strange. There was a message personally addressed to Verne that told him of Telicanthus and how he had found the Bitter Glass. Of all the unusual members of our group, Verne is arguably the strangest. This new development, while beneficial in this circumstance, could have big implications for the future. I think I’ll be keeping my eye on Verne much more closely.
The next morning Amyria brought us to the meeting hall. We met with the leaders of the Coalition. Kalad was representing the forces of Overlook. A copper dragon named Fariex was there, disguised as a mortal, and he pledged to aid the Coalition with his vast wealth. Caliandra, a very old elf, represented the elves and eladrin. Lord Divian Torrance represented the kingdom of Sayre. And there was a high priest named Inogo who represented the religion of Ertharis. Ordos and his githzerai were welcomed in to the assembly, as well. My compatriots and I began discussing the war with the assembled leaders. They were initially obstinate and difficult to sway, but we managed to convince them that the risk the githyanki posed would require them to work together. And we now have a new mission. We need to journey to a city of magic which may already have fallen to the gith. But first, there was something on our agenda. A dinner party.
Telicanthus’s dinner party was that evening. I prepared by picking up a few items that could come in handy, including some potions that would allow me to disguise myself for a few minutes at a time.
Once inside the house I took stock of the area the party was in. I was able to find a private washroom where I took the opportunity to turn invisible. From there I scuttled my way to the kitchen area. It didn’t take long to see who I should follow from there. All the kitchen staff were afraid of the same individual. Following him, I made my way into a secret passage and down into the old ruins of Auger that lay below Telicanthus’s estate. There, in the center of a large chamber, and supported by several pylons of many different materials, I saw the Bitter Glass. There was a group inside the orb, and they were performing some kind of ritual.
The one that I followed ordered a couple guards to follow him and talked about leading Madmartigan’s Men (and Ithyk) out of the house to kill us. I sent a message to the others so they could meet me in the kitchen. Then I raced up and sabotaged the secret door mechanism. Using the potion I bought, I took the form of the man that I had followed and went into the kitchen to dismiss the staff. From there I lead the others down into the chamber with the Bitter Glass and we were able to get the drop on the ritualists. With their concentration broken, the energies contained in the globe lashed out at them and helped us bring them down.
Shortly after we dispatched the ritual casters, we were joined by Telicanthus himself, as well as several of his men. The fight waged across the large open chamber. It was a thrilling battle, and in the end, we defeated all of our assailants. And with their defeat, we have the Bitter Glass and can destroy it, cutting off the means for the gith to communicate with each other across vast distances. It is a tremendous victory.