After securing the Arrow of Fate and fighting off Guionne and his devil minions, we returned to Sayre. Upon arriving we learned that Amyria’s condition had deteriorated severely. Bejen was at a loss and urged us to depart for the plane of Celestia, where we could hopefully find help for Amyria in the city of Jusor.
Tzolek was carrying Amyria as we made our way to our ship. But before we could reach it their was a thunderous howl that echoed from the sky. When we looked up we saw a group of warriors running towards us. They were actually running through the air, in similar manner to the way Ithyk takes to the air from time to time.
When the warriors landed in front of us their leader introduced himself as the Erlking, the Master of the Wild Hunt. He apparently makes a habit out of seeking out the most skilled warriors he can find and challenging them to mortal combat. The Erlking and his hunting party launched their attack, but they found that we were a quarry they could not defeat. With the knowledge that we needed to get Amyria to Celestia as quickly as possible we fought hard and defeated the so-called, Master of the Hunt.
We quickly set sail for Celestia. Verne was able to use a ritual to allow us to cross the barrier between planes and we soon found ourselves in Jusor. We were greeted by a small group that included a friend. It was Kalad, the dwarven monk. He had died in the later battles fought against the Githyanki. Moradin was pleased with Kalad’s service, however, and so he made Kalad one of his exalted servants who would be stationed in Jusor. While saddened that he died, we were happy to see him so rewarded by his god.
After we finished catching up with Kalad, we moved on to the business at hand. How do we restore Bahamut to life? And what can be done for Amyria? With the help of Kalad and the others, we discovered that Bahamut had foreseen what was to come. Before he died he placed a portion of his essence into the sword that we had found in Rivenroar, the same one that we used to restore Amyria originally. With that act, Amyria and Bahamut are now connected. We need something called the Creation Spark, which is in Moradin’s forge, and we need to bring that spark, along with the Arrow of Fate, across the Bridge of Al-Sihal here in Celestia. If we can do that, then Bahamut would be reborn.
Of course we need to do this while making sure that Dakranad does not get his claws on the spark and Bahamut’s mantle, which he most certainly wants to do in order to claim Bahamut’s power. As we were discussing our plans, the temple we were in was beset upon by a force of angels, devils, and silver dragons. We ran outside to face them and were able to convince the angels to leave, by appealing to their loyalty to Bahamut and letting them know that in our previous battles we did not kill any of their fellow divines.
The devils and the dragons, however, did not leave. We fought a battle that raged across the rooftops and streets of Jusor around the temple. In the end we were victorious, but it was a costly victory. When we reentered the building we found that another group of devils had attacked, and they took Amyria. We need to get to Dakranad and stop him. Bahamut, Amyria, and the lives of countless others are at stake.